Tuesday, 20 May 2014

How Games lead Kids to the Good Stuff

This blog post was written by Jordan Shapiro on 1 May 2014.

Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their learning objectives.

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Creative game designers are building similar products in every discipline. Here’s one that’s meant to let students get intimately acquainted with the system of metabolism, to experience the metabolism process from the inside:

Twelve Good Tools for Building End-of-year Review Activities

Free Technology Tools for Teachers is a Blog written and updated by Richard Byrne.
This article was posted on the 12 May 2014.

The end of the school year will soon be upon us. This is the time of year that we think about activities that we can do to help students review the school year. At this time of the year I start to get a lot of requests for suggestions for tools to create review activities. Here are twelve good options.

  • Video-based review activities
  • Games-based review activities

Blubbr - click here to try a game about the human heart

  • Old, reliable flashcard activities
  • Quiz-based activities

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Wednesday, 14 May 2014

Flipping the classroom

Flipping the classroom is the new buzz word in education but I prefer rather to use a combination of electronic material to create a blended approach that maximizes the value of teacher contact time. In this way we use technology to support the learning and teaching process. We try to articulate the course content in a uniform way so that pupils have a one stop shop - web pages that clearly lay out the content to be covered, the activities they will be engaged in, all rubric, instructions and supporting resources.