Friday, 25 July 2014

5 Successful BYOD Practices and Policies for the Schools

Posted By Rick Delgado On July 24, 2014 @ 7:45 am In Future of Education Technology,iPads and Other Tablet Devices,Making the case for Education Technologies,_ Miscellaneous Tools and Topics | 3 Comments

“Bring Your Own Device” Programs are Increasingly Popular in our Schools. What are the Key Factors in Successful Implementations?

Are you thinking about implementing BYOD in your school? Or have you already done so, and had to overcome some obstacles?
Businesses everywhere have been buzzing about the potential benefits that can be gained from an effective Bring Your Own Device (BYOD) program. Some companies are already seeing results, including greater productivity among the workforce and happier employees who are satisfied to be using devices they are familiar with. While BYOD continues to evolve in the business place, the movement has also been gaining momentum in education.
byod-image [2]Image Source: Secure Edge Networks Blog [2]
Many schools have 1-to-1 device programs, and requiring students to own a computer has been common on residential college campuses for years. BYOD is a natural extension of these practices. Indeed, more and more high schools and college campuses are “going BYOD”.
It should come as no surprise that 87% of college students [3] consider what an institution offers in technology when choosing a school. There seems to be little stopping the spread of BYOD, and if you are considering, or recently launched, a program it’s helpful to consider successful BYOD policies, and practices for schools.

Ensure Adequate Bandwidth/Capacity

Having potentially thousands of devices connected to the wirelessly can become a real drain on a school’s resources. That’s why every school needs to make sure their infrastructure [4] can handle the major demand that will be placed upon it. The infrastructure doesn’t just need to be capable of supporting the massive workload, it needs to be flexible to handle future growth, and reliable during peak hours of use.
If the Wi-Fi frequently fails or works poorly, students will quickly get frustrated and not only will your help desk by swamped, students will soon stop lugging their devices around, and the programs will ultimately fail.

Clearly Defined Policy

A clearly articulated and easily understood BYOD policy is essential to a successful BYOD program. Here are 11 Sample Education BYOT Policies To Help You Create Your Own [5] (BYOT, with the “T” standing for Technology, is analogous to BYOD).

Clear Communication (with Teachers, Adminstrators, Students, and Parents)

Communication with students in the classroom is of the utmost importance when it comes to BYOD. This is where the teacher needs to clearly explain the rules [6] regarding the use of the students’ devices. The rules may be set by the school, but if the teacher isn’t aware of them, and reinforcing them, they quickly become meaningless. Teachers and administrations need to be able to carefully explain what the ramifications are for breaking or bypassing the rules.
Teachers and Administrators need to be provided professional development so that they understand the potential of BYOD, what it enables them to do, and the rules and policies associated with the program. It also needs to be clear what to do when support is called for. Teachers should not be expected to be master troubleshooters – they are there to teach, not to be distracted by technical issues.
For students in K-12, parents should also be made aware of BYOD policies by way of a permission slip students have to get signed. This should help ease communication about issues when parent-teacher conferences come around.

Supplemental Devices

It’s almost a certainty that students will at some point forget their devices at home. It happens to the best of us. Other cases may exist where students’ devices break or they simply can’t afford to get one. In any of these cases, schools should have an inventory of supplementary devices [4] on hand so students without their own devices won’t be left out of the learning process.
If the same students seem to be forgetting their devices all the time, then it’s time to have a discussion with them about being more responsible, but if the occurrence is rare, having a backup device handy at all times is the perfect plan B. The ramifications for students who regularly forget devices should be clearly outlines in your BYOD policy.

Put Those Devices to use Having Students Create Content!

When it comes to using mobile devices, many students know plenty about how to consume content, but may not have much experience with creating it. If consumption is all they’re doing in the classroom, they are only achieving a fraction of their potential. A successful BYOD classroom program should place more of an emphasis on creation rather than consumption.
With all the capabilities present in today’s technology, it shouldn’t be a stretch to use it to create great content from the students’ own minds. There are plenty of great apps [7] out there for this purpose, even for studying. Some examples of these apps include Flashcard Deluxe or Quizlet, where students take the tools available and create their own materials to study the topics and assignments teachers give to them.
By giving student the chance to create on their own, they will get much more out of the learning process, and your BYOD program will be more successful.
Are you using BYOD in your schools? What works, what doesn’t?
Related Posts (if the above topic is of interest, you might want to check these out):Making BYOD Work in Schools – Three School Districts That Have Figured it OutStudent Created Content is an Exciting and Inspiring Learning Tool that Teaches Many Skills
Why Every Student Should Be In a 1:1 Classroom

 [8]

About Rick Delgado [9]

Rick Delgado [10] is a tech writer interested in the latest technology trends and the enterprise storage industry.

Article printed from Emerging Education Technology: http://www.emergingedtech.com
URL to article: http://www.emergingedtech.com/2014/07/5-successful-byod-practices-and-policies-for-the-schools/
URLs in this post:
[1] Image: http://www.addtoany.com/share_save
[2] Image: http://www.securedgenetworks.com/secure-edge-networks-blog/bid/101743/3-Common-Problems-with-BYOD-on-School-Wireless-Networks
[3] 87% of college students: http://www.business2community.com/tech-gadgets/byod-supporting-students-via-devices-0681533?utm_content=buffer8e46d&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer#!U1vdt
[4] infrastructure: http://blog.remind101.com/how-to-create-a-successful-byod-classroom/?utm_source=twitter&utm_medium=post&utm_campaign=blog-byod-david-classroom-list-2
[5] 11 Sample Education BYOT Policies To Help You Create Your Own: http://www.teachthought.com/technology/11-sample-education-byot-policies-to-help-you-create-your-own/
[6] explain the rules: http://thecornerstoneforteachers.com/2013/12/classroom-management-in-the-byod-classroom.html?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+TheCornerstone+(The+Cornerstone+Blog)
[7] great apps: http://gettingsmart.com/2013/11/10-current-lesson-ideas-byod-byot/
[8] Image: http://pinterest.com/pin/create/button/?url=http%3A%2F%2Fwww.emergingedtech.com%2F2014%2F07%2F5-successful-byod-practices-and-policies-for-the-schools%2F&media=%2Fwp%2Fwp-content%2Fuploads%2F2014%2F07%2Fbyod1.png&description=5%20Successful%20BYOD%20Practices%20and%20Policies%20for%20the%20Schools
[9] Rick Delgado: http://www.emergingedtech.com/author/rick_delgado/


[10] Rick Delgado: https://plus.google.com/104731613213623758472

Tuesday, 20 May 2014

How Games lead Kids to the Good Stuff

This blog post was written by Jordan Shapiro on 1 May 2014.

Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their learning objectives.


Getty
Read more >>>>

http://blogs.kqed.org/mindshift/2014/05/how-games-based-learning-teaches-problem-solving-in-context/

Creative game designers are building similar products in every discipline. Here’s one that’s meant to let students get intimately acquainted with the system of metabolism, to experience the metabolism process from the inside:

Twelve Good Tools for Building End-of-year Review Activities

Free Technology Tools for Teachers is a Blog written and updated by Richard Byrne.
This article was posted on the 12 May 2014.

The end of the school year will soon be upon us. This is the time of year that we think about activities that we can do to help students review the school year. At this time of the year I start to get a lot of requests for suggestions for tools to create review activities. Here are twelve good options.

  • Video-based review activities
  • Games-based review activities

Blubbr - click here to try a game about the human heart

  • Old, reliable flashcard activities
  • Quiz-based activities


Read on >>>>

 

Wednesday, 14 May 2014

Flipping the classroom

Flipping the classroom is the new buzz word in education but I prefer rather to use a combination of electronic material to create a blended approach that maximizes the value of teacher contact time. In this way we use technology to support the learning and teaching process. We try to articulate the course content in a uniform way so that pupils have a one stop shop - web pages that clearly lay out the content to be covered, the activities they will be engaged in, all rubric, instructions and supporting resources.

Tuesday, 15 April 2014

Using Augmented Reality for Teaching - Aurasma


Taken from : http://www.youtube.com/watch?v=uHIxYpBW7sc#action=share

Watch this video to see how the App called Aurasma can bring your teaching and learning alive.

Aurasma uses image recognition that triggers augmented reality.

Students are using AR to make their artwork interactive, to solve complex mathematical problems, to interact with planets in the solar system by scanning an image and make their textbooks come alive.


Aurasma tutorials and webinars can be found here:


https://www.youtube.com/watch?v=2ylRCVQtyWA&list=PL349602EC4AA18535&index=14

Watch this demo to see how Aurasma works.

Taken from: https://www.youtube.com/watch?v=GBKy-hSedg8