Kahoot is one of the fastest growing learning brands and we are using this tool to great effect in our classrooms. "It engages the heart, hand and mind for deeper pedagogical impact and supports connected learning and stimulates social learning and collaboration."
(Kahoot: https://getkahoot.com/)
The learners just love being able to answer quiz-based questions in an engaging and fun way where they are challenged by their peers and within limited time frames. The results are immediate and real-time. Kahoot is therefore a great tool for testing learning.
It works on any device with an internet connection and for teachers there is no setup time and involves simple one-click game play.
Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts
Tuesday, 25 August 2015
Tuesday, 20 May 2014
How Games lead Kids to the Good Stuff
This blog post was written by Jordan Shapiro on 1 May 2014.
Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their learning objectives.

Read more >>>>
http://blogs.kqed.org/mindshift/2014/05/how-games-based-learning-teaches-problem-solving-in-context/
Creative game designers are building similar products in every discipline. Here’s one that’s meant to let students get intimately acquainted with the system of metabolism, to experience the metabolism process from the inside:
Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their learning objectives.
Read more >>>>
http://blogs.kqed.org/mindshift/2014/05/how-games-based-learning-teaches-problem-solving-in-context/
Creative game designers are building similar products in every discipline. Here’s one that’s meant to let students get intimately acquainted with the system of metabolism, to experience the metabolism process from the inside:
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