This blog post was written by Jordan Shapiro on 1 May 2014.
Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their learning objectives.
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http://blogs.kqed.org/mindshift/2014/05/how-games-based-learning-teaches-problem-solving-in-context/
Creative game designers are building similar products in every discipline. Here’s one that’s meant to let students get intimately acquainted with the system of metabolism, to experience the metabolism process from the inside:
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